Shadow Delve

Shadow Delve is not a reflex arcade; it is a deliberate turn-based descent. Each turn you move one tile or act, and the world answers in kind: the shadows move too.

Gameplay screenshot: Shadow Delve

How to play

1. Controls: WASD or arrows to step; space to wait a turn; E to pick up; Q to drink a potion. On phones — on-screen d-pad and action buttons.

2. Fog of war: the unexplored stays dark. The lit ring around the hero is your plan for this turn; you cannot see an enemy beyond it.

3. Floors are generated: rooms, corridors, stairs down. Find the stairs to descend; the deeper you go, the tougher the shadows.

4. Combat is turn-based: strike adjacent or finish from range. Different shadows behave differently — hunters chase, casters hit at distance, swarms grind by numbers.

5. Progression: XP from kills; levels grant HP and damage. Potions heal and are scarce per floor — drink before the critical moment.

6. Ten floors. On the tenth waits the Keeper: beating it ends the descent.

Tips

  • Don't fight in a corridor: you will be swarmed. Back into a room and fight one at a time.
  • A potion is insurance, not a top-up: drink below a third of HP.
  • Kill the fast hunters first: they close in quicker than the rest.

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