Orbital Garden: 48,000 glowing points that bloom on your command
Sometimes a game needs no score, no enemies and no final boss. Orbital Garden is an interactive sandbox: 48,000 glowing points on a 3D graphics screen that gather into three living forms — the Star Flower, the Gravity Ring and the Spiral Galaxy.

What this sandbox is
At the centre of the screen floats a glowing particle sculpture. Rotate it with the mouse or arrow keys; double-click to release gravity — the points scatter for a moment and gather back into shape. Three buttons below (or keys 1/2/3) switch life forms; two sliders control life force and time speed.
The key detail: the forms are the same 48,000 points. Switching forms does not swap the scene — it shows the same swarm finding new orbits. Slow time down and you will notice details that fly past at full speed.
Poster and sound
“Keep this moment” exports a 2000×2400 poster with the current form, time and parameters — ready-made desktop art. Ambience is synthesized live in the game via real sound and starts with one button, no external files.
Technology
Native 3D graphics, procedural graphics, zero external assets. Everything is one HTML file plus translation dictionaries. Russian and English interfaces switch with a button and follow the site language (?lang= and postMessage).
Created with GPT-6 Astra by jackroc (works/orbital-garden), CC0 licensed.