Crystal Wars — classic RTS in the browser

Crystal Wars

The map is split by crystals, and crystals are everything: units, buildings, victory. Build a base, send workers to the mines and march your army onto the enemy throne before they do the same to you.

Gameplay screenshot: Crystal Wars

Six unit types with hard counters: soldier beats archer, knight tramples soldier, archer shoots down knight. The mage splashes clumped armies, and the catapult dismantles buildings from a safe distance. Four buildings — base, barracks, academy and an auto-firing tower — plus demolishing your own structures for a half refund when the front moves.

Against you plays a real tactician: the AI phases through opening, boom, mid and late game, scouts your composition and orders counters, sends harassers after your workers, attacks in waves, and retreats behind towers when losing.

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