Sumplete

Sumplete flips the usual order of puzzles: instead of writing numbers in,

you have to take them out. An N×N board is filled with numbers, and the

edges hold targets — the sums that must remain in every row and column

after your removals. Tap a cell — it is marked for removal and fades to

gray. Tap again — it comes back.

Gameplay screenshot: Sumplete

The best part of the genre is the live feedback: the edge targets light up

on the fly. A row matched — teal; unmatched — red. Every mark changes two

targets at once: its row and its column, and that intersection is the whole

game. A small row target almost shouts which numbers must survive, while a

big one makes you restore what looked expendable.

Every round is generated on the fly: numbers are scattered first, then some

cells are secretly marked for removal, and the targets are computed from

what remains of that hidden solution. The puzzle is guaranteed solvable —

and usually in more than one way, which is a bonus for a puzzle.

Three sizes: 4×4 to get acquainted, 5×5 for an evening, 6×6 for a full

challenge. Winning earns points — the bigger the board, the higher the

reward. Input is tuned for phones: tap a cell, no dragging.

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