HoiTa: caverns where every pixel is alive
HoiTa is an original browser roguelite about magic and consequences. There is no "win the cavern" button. There is a pickaxe, levitation, and four spells — after that, you decide how to stay alive.

What makes HoiTa different
Every pixel of the world is a material. Sand pours. Water spreads. Oil catches fire. Ice melts. Lava turns into stone if you cast frost in time. This is not decoration — it is real physics, and you can build tactics on top of it: freeze a pool to walk across it, boil water away with fire to open a path, or crack the stone under an enemy's feet.
Instead of pre-made spell loadouts you choose four schools of magic and learn to combine them. Spark is cheap and drills through dirt. Flame lights wood and oil. Frost turns water and steam into ice and slows enemies. Rift is a heavy blast that breaks stone but is just as dangerous to you.
A different world every run
Each run of HoiTa is a brand new world: a new seed, new corridors, new caverns. Somewhere down below three glowing sigils are waiting. Collect all three and the portal at the bottom opens. Death is permanent: a new run, new world — but what you learned stays with you.
What you can do here
- Descend up to 600 meters, with no second chances.
- Levitate over lava until your fuel runs out.
- Build traps from oil and fire to slip past enemies.
- Freeze water and walk on it like a bridge.
- Save up gold and buy one a double-cast for your wand.
Controls
A/D or the arrow keys to move. W, ↑ or Space to levitate — it refills while you stand on solid ground. The mouse aims and the left button casts. 1–4, Q or the wheel changes spells. E buys a double-cast for 30 gold. P or Esc pauses, R starts a new run.
An original game
HoiTa was built from scratch: its own material engine, its own renderer, its own world. The game is inspired by the genre of magic roguelites with material simulation, but it does not copy anyone's textures, code, or assets — it is an independent work.