Cannon Clash — classic artillery where the hills burn
Cannon Clash
The genre that sat on every other portal back in the day: two tanks, a hill between them, and the eternal question — at what angle and with how much force to fire so it actually lands. Cannon Clash is that exact mechanic, rebuilt from scratch for the platform: not a single external image, all graphics drawn on canvas, all sound synthesized on the fly.

What decides a shot
Three dials: angle, power and wind. You set angle and power by dragging from your tank or with the arrow keys; the wind changes every turn and drifts the shell, so you have to lead your target and eyeball the arc. Miss anyway and there is still a crater — the terrain breaks apart, and the cover your rival hid behind slides off the map.
Three shells to pick (keys 1·2·3): standard — balanced; heavy — painful and wide, but a loopy arc that punishes your aim; light — fast and flat, but weak. Choosing a shell is choosing a trajectory shape, not just "more damage".
Rounds and the rival
The series runs to three wins: whoever knocks out the opponent three times takes the duel. Versus the computer there are three rival levels — from a rookie who sprays shots to a marshal who computes lead almost without missing. Or seat a second player next to you and trade fire on one screen.
Leaderboard score is the total damage you dealt across the duel — not "got lucky with one shot" but consistency over a series.
Who will enjoy it
Anyone who misses artillery duels but doesn't want to fuss with old Flash clones. The controls make sense within the first second, and the depth is in the wind, the shell choice and a destructible landscape that turns the map unrecognizable by round three.