SpacePi

SpacePi

A tiny base throbs at the center of the screen, growing on its own no matter what. Everything between you and victory is your mouse. Red enemy lines swarm in from every edge and cut into the base radius; reach the goal marker and the wave is cleared. Hesitate, and the base shrinks to nothing.

Gameplay screenshot: SpacePi

You have one weapon: a line. Press the button, drag a stroke across an incoming foe, release. Cross it and both die. Precision beats power — a short clean stroke is cheaper than a long smeared one, and line energy is not endless. Between waves, earned cash buys upgrades: base growth, resistance, power capacity, magnet and coins. Later levels get meaner, goals get taller, and the score works like golf: fewer lines and less time wins.

This is SpacePi (MIT) from Jack Rugile's js13k entry — one of the most elegant "game in 13 kilobytes" experiments. We ported it to igrasu.ru in full: menus, stats and tips are translated, and in combat the labels render in your language. On a phone the line is drawn with a finger; the toolbar holds language, pause and fullscreen. Hit play with the demo on and watch the autopilot hold the defense.

Play

INFO
[Partner ads]

We use cook​ies for analytics. Click "OK" to consent.

Details