Pentominoes: Twelve Pieces

Pentominoes: Twelve Pieces is the digital take on the century-old packing

puzzle. Twelve pieces, five square cells each, must lie inside a rectangle so

that no cell stays empty and no two pieces overlap. Simple — until you meet the

X piece, which has exactly one orientation and only a handful of possible

homes.

Gameplay screenshot: Pentominoes

The pieces are named after the letters they resemble: F, I, L, N, P, T, U, V,

W, X, Y, Z. Together they cover 60 cells — exactly the area of every board:

6×10, 5×12, 4×15 and 3×20. Each size changes the character of the task: 6×10 is

the classic and the best entry point, while 3×20 is a long corridor where a

mistake in the first columns ruins everything.

Controls are built for the phone: tap selects a piece in the tray, a board tap

places it, tapping the selected piece again rotates it, a long press mirrors

it. No pixel-perfect dragging — just taps, one action at a time. On desktop

it is the same with the mouse.

Inside there is an honest solver: the demo does not replay a recording but

fills the board live with an exact backtracking search pruned by a

reachability check. Want a hint — run the demo mid-solve and watch where the

AI puts the next piece.

Play

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