Klepto Kitty: Silent Heist — steal it and leave as a shadow

Silent heist

There is no combat. There are dark rooms, a cat, and guards sweeping straight vision cones across them. The goal is not to fight but to never get caught: find the key, grab the shiniest thing, and leave before the timer at the top reaches zero. Hence the subtitle — Silent Heist.

Gameplay screenshot: Klepto Kitty

Thirty seconds per steal

Every attempt lasts thirty seconds. The doors stay locked until you pick up the key, and there is no point leaving without loot — so the chain "key, then the prize, then the exit" holds the whole round together. Miss the timer or light up in a beam and the run is lost; a new one starts.

Score is not time but successful steals in a row: each finished prize is worth more than the last, so the tally grows exactly with what you carried out. Honest — only what you actually took.

The beam is straight, the cat is clever

A guard does not see everywhere — he lights a narrow cone. The beam is straight and does not bend around columns, so the safe routes run along the walls and past the corners. Watch the cone, not the guard himself: cross an open patch when the beam points away.

Key first, then the most valuable thing, and only then the exit. Do not panic: one short, exact swipe beats a long dash straight into the light.

Finger or keys

The game grew out of a 13-kilobyte jam and treated touch as primary from the start. On a phone you guide the cat with a swipe across the glass. On a desktop the arrow keys and WASD take over — the same short step, typed instead. The buttons on top switch the RU/EN language and fullscreen.

Who will enjoy it

Anyone who likes a quiet head over a loud fist. Here the win is a route, not reflexes: read the cone, slip into the gap, carry out the prize. Short runs, instant start in the browser, no install. Move through the shadow and you win.

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