Long Haul
Long Haul on igrasu.ru is a flight simulator with no missions and no timers.
You lift an airliner off the runway, climb to cruise and fly wherever you
like: procedural islands and sea below, eight airports ahead, other flights
all around you.

What happens here
The world is generated entirely on the fly. Terrain comes from two noise
layers, so every session looks fresh while the islands and airports stay put.
The sky is not empty either: seven aircraft fly their own routes with real
callsigns (IGS133, IGA991, IGB370 and others), each with its own flight level,
speed and destination. The radar in the bottom right shows who is nearby —
green squares are airports, yellow dots are aircraft in the air.
There are two ways to play. Just fly: climb, find a large island and circle
it. Or fly it properly: set course for a specific airport, line up on final
and put the aircraft down gently.
Targets: drones in the air, vehicles on the ground
There is plenty to shoot. Drones hang in the sky, each orbiting its own spot
at its own altitude, easy to spot by a red light. Vehicles crawl along the
terrain below, following the ground, avoiding the water and turning at the
shoreline. A drone goes down in one hit, a vehicle takes two.
An on-screen pointer shows the nearest target and its range, and swings round
to point the right way when the target slips behind you. Targets appear as red
diamonds on the radar, and the crosshair turns red when a target is lined up.
A hit streak builds a multiplier: three targets in a row is ×2, six is ×3, up
to ×10. Score goes to the platform leaderboard.
How to take off
The thing that breaks the first attempt is trying to rotate without speed.
The logic here is the real one: build speed on the runway first, then pitch
up. The sequence:
1. Arrow Up — throttle to maximum.
2. Accelerate: the speed climbs toward cruise while the aircraft is still
rolling.
3. Ease W (or pull the stick back) — the nose rises and the aircraft lifts
off.
4. Hold a gentle climb until you reach your altitude.
Pull back too early and the nose will not come up: there is simply not enough
lift yet.
How to land
Landing is the most honest part of the game. A crash is not "bad piloting in
general" — it comes from three specific things: high vertical speed, a heavy
bank angle, or a nose-down attitude. And from water: ditching is a crash here,
not a landing.
A working approach:
1. About 15-20 km out, pull the throttle back to a third — the aircraft
starts descending on its own.
2. Keep the nose near the horizon: the aircraft sinks without pitching down.
3. Level the wings — a touchdown with more than ~20° of bank does not count
as soft.
4. Let it touch and do not yank the stick: every soft landing counts, the
landing counter goes up.
Controls
| Key | Action |
|---|---|
| W / S | pitch: nose up / nose down |
| A / D | roll left / right |
| Q / E | yaw |
| ↑ / ↓ | throttle |
| Space / J | fire |
| C | camera: chase / side / cockpit |
| R | respawn on the nearest runway |
| H | hide the hints |
On a phone everything is available by touch: the stick on the left handles
roll and pitch, the buttons on the right handle throttle and camera.
What it trains
Flying teaches you to read instruments instead of staring at one spot:
altitude, vertical speed and heading matter more than the view. Planning an
approach trains divided attention — you have to hold altitude, watch the radar
and keep the runway in sight at the same time.