Enmeshed

Enmeshed

You are looking at someone else's network. The Gilgamesh graph hums with packets, nodes glow green, routes thread into lines, and Network Health ticks along the top. You are not a spectator here: pick a tool on the left and poke away at nodes, links and whole routes. The goal is blunt — bring the mesh down to OFFLINE.

Gameplay screenshot: Enmeshed

The tools work like real network sabotage. Crash kills a node, Cut severs a link, Slow chokes bandwidth, Corrupt spoils packets, Reroute rewrites routing tables, Intercept lifts data out from behind a firewall, and Mine injects code that harvests meshcoins from every packet that passes through. Health is the share of surviving packets: box in nodes, cut routes, and it tumbles. Some meshes are not won by collapse alone — first you must mine a target meshcoin sum or intercept data from a firewalled node, or you eat a FAILED and repeat the step. Tool charges are finite, so precision beats brute force.

This is Enmeshed (MIT) by Mark Barr, a js13k 2018 entry — a full DOM visualizer rather than a bare screen, all squeezed into 13 kilobytes. We brought it to igrasu.ru with the interface fully translated (RU/EN), an on-screen tool pad for phones, and a proper demo mode: hit Demo and watch the autopilot mine coins, topple nodes and drive the mesh to OFFLINE on its own. The toolbar up top handles language, pause and fullscreen.

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