PROJECT ELYSIUM — alien planet colony simulator
PROJECT ELYSIUM
Twenty survivors of a shipwreck. An alien planet with no intention of rescuing them. Your job is to turn a camp into a permanent, growing colony — and ideally not bury too many people along the way.

Every colonist is assigned to a job: construction, fields, laboratory, workshop, extraction or rest. A person's matching skill multiplies their output — so it's not about putting bodies on tasks, but the right bodies. Meanwhile the colony dies on three fronts at once: water, food and power. Let any one collapse and the run is over.
The depth is in the systems: 74 technologies lead from soil analysis to terraforming. Structures include a cistern, housing, greenhouse, laboratory, forge, hospital and silo. The map is surveyed on foot and with the KITE drone — distant sectors mean loot and risk. Events constantly throw moral dilemmas that change people and the colony's fate. And eventually the Gelid arrives: a long cold season you must survive while pushing CO₂ toward the victory target.
First-run tip: water is solved by a cistern on sol 2, food is never enough — cut rations to 55% and plant Chlorella, fatigue above 80 breaks people. Never build more than you can power. Four difficulty levels, from Survivor for a first run through Brutal.
The game autosaves in the browser, with save export/import and a colony archive. Russian and English switch on the fly.