Bonkshot: little hero, big towers

Some games need no invention: a slingshot, a tower, and smug green thieves. Bonkshot takes that classic formula and makes it its own — bright, fast, and clearly delighted with every support beam that snaps.

Gameplay screenshot: Bonkshot

How it plays

Your crew is the Bonkers: round, springy creatures with attitude. Each turn you pull Sparky back on the spring launcher, line up a shot at the tower's wooden supports, and let go. From there honest 3D physics takes over — timbers crack, structures collapse, and the green critters go flying. The more destructive the launch, the higher the score.

What's inside

  • Four worlds: Grasslands, Desert, Snowland and Volcano, each with its own towers and scenery.
  • 84 targets to clear and three stars per level.
  • Different Bonkers: Sparky hits balanced, the rest bring their own talents.
  • Progress is saved, and per-level best scores are recorded.

Why it works

The entry barrier is a single gesture: pull and release. But between "hitting anything" and "flattening the tower in one shot" lies a whole science of angles, power and which support to snap first. A perfect five-minute game that quietly grows into an hour.

The game was created by Edmund Cinco (Edcin Games) with GPT-6 Astra; we added the Russian interface and host it on igrasu.ru.

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