Dead Signal: Shooter — an honest story about a game that owns your evening
Sometimes the simplest-looking game hooks you harder than a blockbuster. This is exactly that case: the rules take a minute to learn, and putting it down is much harder.

What this game is
Dead Signal: Exclusion Zone is a first-person extraction shooter set in a quarantined industrial district. Everything is drawn by code with Three.js: a procedural map with a checkpoint, the Kessler freight depot and the Halcyon research compound, three types of infected, weapons with two upgrade tiers, armor plates, frag grenades, supply caches and a living evac helicopter — all on fully procedural Web Audio sound, with zero external media files. Your mission: activate and defend the uplink relay, hunt down and break the armored subject WARDEN-9, then call RAVEN 2-1 and survive the final horde before the contamination front swallows the landing zone. The combat feel is dialed in: movement spread, recoil, aim-down-sights, per-magazine reloads, stamina and sprint, hit markers and directional damage, and a full tactical map. On a phone use the on-screen movement pad, a big fire trigger, aim, action, jump, crouch, sprint, reload, grenade, plate and weapon-swap buttons, and look by dragging a finger; on a keyboard use WASD, mouse, LMB/RMB, R, G, Q, E, 1/2, Shift, Space, C, M and Esc. WebGL2 is required; mouse-look needs pointer lock on desktop.
How to play, in short
1. Dead Signal: Exclusion Zone is a first-person extraction shooter set in a quarantined industrial district.
2. Everything is drawn by code with Three.js: a procedural map with a checkpoint, the Kessler freight depot and the Halcyon research compound, three types of infected, weapons with two upgrade tiers, armor plates, frag grenades, supply caches and a living evac helicopter — all on fully procedural Web Audio sound, with zero external media files.
3. Your mission: activate and defend the uplink relay, hunt down and break the armored subject WARDEN-9, then call RAVEN 2-1 and survive the final horde before the contamination front swallows the landing zone.
4. The combat feel is dialed in: movement spread, recoil, aim-down-sights, per-magazine reloads, stamina and sprint, hit markers and directional damage, and a full tactical map.
5. On a phone use the on-screen movement pad, a big fire trigger, aim, action, jump, crouch, sprint, reload, grenade, plate and weapon-swap buttons, and look by dragging a finger; on a keyboard use WASD, mouse, LMB/RMB, R, G, Q, E, 1/2, Shift, Space, C, M and Esc.
6. WebGL2 is required; mouse-look needs pointer lock on desktop.
A few final tips
- Check out the demo mode on the game page — the AI shows how it is played, and repeating it yourself gets much easier.
- Play in short sessions: the best results come with a warmed-up head.
Simple on the surface, deep underneath — exactly the kind of game that never ages. Ready to try? "Dead Signal: Shooter"