Cannonade: Artillery Duel: a close look, tips and whether it is worth your time
If you like to calculate rather than mash a button, this duel is for you. Below is the gist, the controls and the techniques worth starting with.

What this game is
Cannonade is a turn-based artillery duel across procedural hills. Two guns sit on the edges of the ridge and trade turns. You drag the aim out of your own howitzer: the direction of the gesture becomes the angle, the length becomes the power. Let go and the shell flies on real ballistics with a crosswind that changes every single turn.
The feature that separates it from the usual lob-a-parabola games is destructible terrain. A detonation tears out a crater: the ground sinks, cover vanishes, firing lines open up, and a gun may slide into the fresh crater. Damage scales with the distance from the blast to the hull — bracket tightly and you strip a lot of integrity, miss by a hull and you barely scratch it.
How to play, briefly
1. Cannonade is a turn-based artillery duel on procedural, destructible hills.
2. Drag the aim from your own gun: direction sets the angle, length sets the power.
3. Watch the wind flag at the top of the screen: the wind changes every turn and drifts the shell sideways.
4. A hit tears a crater and removes integrity by distance to the hull — each side carries one hundred.
A few parting tips
- Do not grudge the first shot in a new wind: that is your ranging round. After it, the correction is almost automatic.
- The crater from your own miss is ready-made cover for the enemy. Sometimes it pays to detonate a little farther out rather than dig away your own line of sight.
- Try the demo mode on the game page: the autopilot shows what a correct charge looks like, and repeating it afterwards is much easier.
The perfect way to kill ten minutes — and then miss an entire hour. Ready to try? Cannonade: artillery duel with angle, power and wind