Bulwark: Line of Defense
The job is to stop waves from reaching your base. Gold is tight and every unit and tower has a role: it's not just how many, but WHAT you build.

How to play
1. Waves travel the road from left to right toward your base on the right. Place towers on free tiles along the road.
2. Three towers: Arrow fires fast at one target; Cannon splashes slowly but shreds crowds; Frost slows and strips armor. Combine them.
3. The counter chain: scouts are fast and fragile — Frost holds them; swarms fall to Cannon; an armored tank shrugs off arrows but melts under Frost plus Cannon.
4. Every kill grants gold. Upgrade towers to raise damage and range. Don't build everything at once — save for the heavy waves.
5. The base has HP; an enemy reaching it deals damage. Zero is defeat. Survive all waves to win.
Tips
- Overlap two kill zones on the road: one staggers, one finishes.
- Put Frost before a Cannon cluster — slowed enemies linger in the blast.
- React to armor and swarms with upgrades, not new towers: an upgrade is cheaper and more reliable.