FREQUENCY: Grid Under Load — a game about a balance you cannot bank.
You are the dispatcher. Three blocks: COAL (cheap and slow), GAS (expensive and
fast) and HYDRO (free, but limited by water). Plus a battery on the CITY bus and
an interchange with the neighbouring system. Your task is to hold frequency in the
49.3–50.7 Hz band.
How to play:
- 1 and 2 — coal setpoint down and up, 3 and 4 — gas, 5 and 6 — hydro
- B and N — battery: discharge and charge
- K and L — scheduled interchange: import and export
- X — open the selected line (click a line to select it)
- P pauses, Space starts a fresh run
Rules:
- A shift lasts 46 seconds; the system must still hold at the end
- Each shift the demand is 5.5% higher and the battery is smaller
- One accident per shift: a block fails or a line opens
- Frequency outside the band sounds the alarm; below 49.3 Hz protection sheds load
- Shedding half the load means the shift is lost
- Points come from completed shifts, the best score is kept in your browser
Tips:
- Keep hydro at maximum: it is free, ramps within seconds, the reservoir refills
on its own
- Keep gas on hot standby: coal is not accident-ready, it ramps in minutes
- Schedule the interchange EARLY: the neighbour supplies the more, the lower
the frequency goes
- Open an overloaded line before 100%, not after
- Watch the flows too: rearranging blocks changes the load of the whole
grid, and a fine line may hit 180%
Line flows are computed honestly by the hyperbolic equations, f = (θa − θb)/x,
with Kirchhoff's current law at every bus. Frequency follows the swing equation
with real inertia, so the dip after a failure lasts seconds. Governors act on a
static droop and cannot deliver more than the reserve to maximum: a reserve you
do not hold does not come back during an accident.
Not a single image file and not a single sound file: the grid schematic, blocks,
flows, the glow of overloaded lines and the alarm are drawn with primitives, and
the sound is synthesised through Web Audio.
Author-made game, released into the public domain (Unlicense).
- Игра опубликована в каталоге igrasu.ru.
FREQUENCY: Grid Under Load: how do I play?
1 and 2 — coal setpoint down and up, 3 and 4 — gas, 5 and 6 — hydro. B and N — battery: discharge and charge. K and L — scheduled interchange: import and export. X — open the selected line (click a line to select it). P pauses, Space starts a fresh run
FREQUENCY: Grid Under Load: what are the rules?
A shift lasts 46 seconds; the system must still hold at the end. Each shift the demand is 5.5% higher and the battery is smaller. One accident per shift: a block fails or a line opens. Frequency outside the band sounds the alarm; below 49.3 Hz protection sheds load. Shedding half the load means the shift is lost. Points come from completed shifts, the best score is kept in your browser
FREQUENCY: Grid Under Load: how do I win?
Keep hydro at maximum: it is free, ramps within seconds, the reservoir refills. on its own. Keep gas on hot standby: coal is not accident-ready, it ramps in minutes. Schedule the interchange EARLY: the neighbour supplies the more, the lower. the frequency goes. Open an overloaded line before 100%, not after. Watch the flows too: rearranging blocks changes the load of the whole. grid, and a fine line may hit 180%
FREQUENCY: Grid Under Load: is it free to play?
Yes — the game runs in the browser for free, no registration, download or plugins needed.
FREQUENCY: Grid Under Load: can I play on a phone?
Yes, the game supports touch controls.