Puzzles without a timer — think, don't rush

There is no timer here and no losing in a second: a round ends in a dead end, not a missed click, and you can walk into that dead end calmly. Sokoban and flow lines are about order on the board, the maze is about finding the way out, and Chomp is about a move you cannot take back.

Then come the games about light and physics: rotating tiles so the current reaches every bulb, aiming a beam with lenses and mirrors, and putting a satellite on orbit with genuinely Newtonian gravity. All of them are solved by attention and trial, not by reaction speed.

All games of this genre: Puzzle games

12 games

Questions and answers

Is there really no timer?
None of these games has a countdown that ends the round. Think as long as you like — the only limit is your patience.

Where do I start if I do not want a long think?
Shuffle Islands or BreakLock: a short round of a few minutes. Sokoban and Flow are the opposite — for long sessions.

Do I need to download anything?
No: every game opens in the browser and works with a keyboard or a mouse. No registration.

Are there hints or a skip button?
Sokoban lets you switch levels; the others do not. When a solution will not come, restarting helps more than a hint would.

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